101-1a
Here are some fundamental mathematical basics of 11th Standard Physics for your quick reference
This one 101-1a will cover all the basic formulae you will need to solve your Kinematics problems and some for basic unit conversions.
SI Prefixes*
Factor Prefix Symbol
1024 yotta Y
1021 zetta Z
1018 exa E
1015 peta P
1012 tera T
109 giga G
106 mega M
103 kilo k
102 hecto h
101 deka da
Factor Prefix Symbol
10–1 deci d
10–2 centi c
10–3 milli m
10–6 micro mu
10–9 nano n
10–12 pico p
10–15 femto f
10–18 atto a
10–21 zepto z
10–24 yocto y
*In all cases, the first syllable is accented, as in ná-no-mé-ter.
Trigonometric Identities:
Reciprocal identities
Pythagorean Identities
Quotient Identities
Co-Function Identities
Even-Odd Identities
Sum-Difference Formulas
Double Angle Formulas
Power-Reducing/Half Angle Formulas
Sum-to-Product Formulas
Product-to-Sum Formulas
Basic Derivatives and Integrals:
Newton's generalized binomial theorem
In this generalization, the finite sum is replaced by an infinite series. In order to do this, one needs to give meaning to binomial coefficients with an arbitrary upper index, which cannot be done using the usual formula with factorials. However, for an arbitrary number
r, one can define

where

is the Pochhammer symbol, here standing for a falling factorial. This agrees with the usual definitions when
r is a nonnegative integer. Then, if
x and
y are real numbers with |
x| > |
y|, and
r is any complex number, one has

When
r is a non negative integer, the binomial coefficients for
k >
r are zero, so this equation reduces to the usual binomial theorem, and there are at most
r + 1 nonzero terms. For other values of
r, the series typically has infinitely many nonzero terms.
For example, with
r = 1/2 gives the following series for the square root:

Taking

, the generalized binomial series gives the geometric series formula, valid for

:

More generally, with
r = −
s:

So, for instance, when

,

Vector Product of Vectors
The vector product and the scalar product are the two ways of multiplying vectors which see the most application in physics and astronomy. The magnitude of the vector product of two vectors can be constructed by taking the product of the magnitudes of the vectors times the sine of the angle (<180 degrees) between them. The magnitude of the vector product can be expressed in the form:
and the direction is given by the right-hand rule. If the vectors are expressed in terms of unit vectors i, j, and k in the x, y, and z directions, then the vector product can be expressed in the rather cumbersome form:
Vector Product, Determinant Form
The vector product is compactly stated in the form of a determinant which for the 3x3 case has a convenient evaluation procedure:
Once the scheme for determinant evaluation is familiar, this is a convenient way to reconstruct the expanded form:
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